The Dark Knight comes back and he’s plenty…brighter.
Along with their sense of freedom and loving grasp of Dark Knight’s comic world, 2009’s Batman: Arkham Asylum and its own 2011 sequel, Batman: Arkham City, are a couple of of the finest superhero games ever made. Batman: come back to Arkham brings both games – and all their DLC – to the present generation of consoles, but an unremarkable visual update does not do them justice.
That’s not saying it’s not apparent. Textures in exchange to Arkham are much sharper: Batman’s match, including, seems a whole lot more detailed. Their cape specifically sticks out beautifully, pebbled, catching the light. Virtous, the studio that’s upgraded Rocksteady’s initial games, has ported both games to Unreal system 4 from Unreal system 3, making for a much brighter visual overall.
Batman’s cape specifically sticks out beautifully, pebbled, catching the light
But in many instances, ‘brighter’ does not mean ‘better’. The initial Arkham games had been dark for two factors: one, because deep blacks add to the environment as well as 2, to disguise the visual shortcomings of 2009-era consoles. Here, every PS3 plant, rock and puddle of liquid is thrown into stark relief, and as a result Gotham often feels quite blocky and motif park-esque, which breaks the intimate illusion.
More, a number of the information in faces was smoothed call at this much lighter variation, plus some of complexities of expression are lost as a result. It isn’t a deal-breaker – characters can certainly still emote – but to get rid of these types of nuances is another exemplory instance of lighting in which it’s simply not required.
The bigger problem is performance. For a remastered type of older games, it’s disappointing that neither Asylum nor City runs at 60 fps – they’re both concentrating on 30. Indeed, Asylum is suffering from some strange stutters when Batman runs through a corridor or turns a large part. The issues aren’t bad enough to interrupt fight movement, but occasional chugging is a noticeable distraction.
Outside the two campaigns, most of the DLC challenge maps and extra skins are right here, to play as 1970s Batman – and on occasion even better, animated Batman – from the get-go. But there’s absolutely nothing to separate the additional content from that which was contained in the Game of the Year versions, together with lack of making-ofs or behind-the-scenes details is a missed chance.